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Spam Thread
07-18-2014, 04:51 AM (This post was last modified: 07-18-2014 05:33 AM by neo_ozon.)
Post: #561
RE: Spam Thread
(07-18-2014 03:19 AM)Ulfric Blackheart Wrote:  So yeah...for some reason I expect reporters to be generally cold and to the point. But the Al-Jazeera America crew that I talked to actually was a really nice group of people.

Dell Walters is just an all around charming man and Stephanie Sy (the lady that often joins him for the 6-8 am newscast) isn't half bad either

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07-18-2014, 06:45 AM
Post: #562
RE: Spam Thread
(07-18-2014 04:35 AM)Chaos Wrote:  
(07-17-2014 11:41 PM)Aerial-Rave Wrote:  
(07-17-2014 02:55 AM)Odin Wrote:  Sup guys. Hey an Ulfric appears!

Chaos you need to add Sword Art Online to that list. The fans are proceeding to ruin it as expected.

How can you ruin something that is already shit?

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Askin' questions like you're not skilled with the answer.

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07-18-2014, 07:06 AM
Post: #563
RE: Spam Thread
(07-18-2014 06:45 AM)Aerial-Rave Wrote:  
(07-18-2014 04:35 AM)Chaos Wrote:  
(07-17-2014 11:41 PM)Aerial-Rave Wrote:  
(07-17-2014 02:55 AM)Odin Wrote:  Sup guys. Hey an Ulfric appears!

Chaos you need to add Sword Art Online to that list. The fans are proceeding to ruin it as expected.

How can you ruin something that is already shit?

[Image: Inm3BuU.png]

Askin' questions like you're not skilled with the answer.

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07-18-2014, 05:29 PM
Post: #564
RE: Spam Thread
(07-18-2014 12:48 AM)neo_ozon Wrote:  Uggg, Jimmy Fallon.....

I know that people tend to associate Bob Saggat with "awkward laughter" after telling a joke, but Fallon is way worse and more unfunny
I agree. Bad joke, stare at camera, hope people politely giggle.


(07-18-2014 04:05 AM)Froot-Loup Wrote:  No worries, just wanted to like clear up any confusion or whatever. o.o Not sure why my messages weren't showing up at all. >.<
That's weird as shit.

I am convinced that you stole my wife to make her his priestess.
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07-18-2014, 11:20 PM
Post: #565
RE: Spam Thread
(07-18-2014 03:19 AM)Ulfric Blackheart Wrote:  So yeah...for some reason I expect reporters to be generally cold and to the point. But the Al-Jazeera America crew that I talked to actually was a really nice group of people. Though MSNBC can be a little straight forward, they know when to give you your space. Just thought I'd put that out there.

Wait what?

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07-19-2014, 06:57 AM
Post: #566
RE: Spam Thread
Just made an RP section again. Not sure if we really have enough people still around who would be interested in using it, but its worth a shot.

I do miss having decent forum RPs, there's just something missing from doing them on the IRC.

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07-19-2014, 08:14 AM
Post: #567
RE: Spam Thread
(07-18-2014 03:19 AM)Ulfric Blackheart Wrote:  So yeah...for some reason I expect reporters to be generally cold and to the point. But the Al-Jazeera America crew that I talked to actually was a really nice group of people. Though MSNBC can be a little straight forward, they know when to give you your space. Just thought I'd put that out there.

What did I miss?

When the "G" falls off of the local Graveyard gates.

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07-19-2014, 10:42 AM
Post: #568
RE: Spam Thread
Coding is evil. I'm sooo tired of this shit, but it's an unending spiral of bugs and despair. ;3;
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07-19-2014, 11:15 AM
Post: #569
RE: Spam Thread
Welcome to my reality. Also the matrix.

Code:
// We still have birthdays - display them in our list!
                if(!empty($today_bdays))
                {
                        foreach($today_bdays as $bdayuser)
                        {
                                if($bdayuser['displaygroup'] == 0)
                                {
                                        $bdayuser['displaygroup'] = $bdayuser['usergroup'];
                                }

                                // If this user's display group can't be seen in the birthday list, skip it
                                if($groupscache[$bdayuser['displaygroup']] && $groupscache[$bdayuser['displaygroup']]['showinbirthdaylist'] != 1)
                                {
                                        continue;
                                }

                                $bday = explode("-", $bdayuser['birthday']);
                                if($year > $bday['2'] && $bday['2'] != '')
                                {
                                        $age = " (".($year - $bday['2']).")";
                                }
                                else
                                {
                                        $age = '';
                                }

                                $bdayuser['username'] = format_name($bdayuser['username'], $bdayuser['usergroup'], $bdayuser['displaygroup']);
                                $bdayuser['profilelink'] = build_profile_link($bdayuser['username'], $bdayuser['uid']);
                                eval("\$bdays .= \"".$templates->get("index_birthdays_birthday", 1, 0)."\";");
                                ++$bdaycount;
                                $comma = $lang->comma;
                        }
                }

This is in fact the function in the forum's code that makes it display people's birthdays on the forum index.

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07-19-2014, 11:29 AM (This post was last modified: 07-19-2014 11:39 AM by Nemesis.)
Post: #570
RE: Spam Thread
(07-19-2014 11:15 AM)Odin Wrote:  Welcome to my reality. Also the matrix.

Code:
// We still have birthdays - display them in our list!
                if(!empty($today_bdays))
                {
                        foreach($today_bdays as $bdayuser)
                        {
                                if($bdayuser['displaygroup'] == 0)
                                {
                                        $bdayuser['displaygroup'] = $bdayuser['usergroup'];
                                }

                                // If this user's display group can't be seen in the birthday list, skip it
                                if($groupscache[$bdayuser['displaygroup']] && $groupscache[$bdayuser['displaygroup']]['showinbirthdaylist'] != 1)
                                {
                                        continue;
                                }

                                $bday = explode("-", $bdayuser['birthday']);
                                if($year > $bday['2'] && $bday['2'] != '')
                                {
                                        $age = " (".($year - $bday['2']).")";
                                }
                                else
                                {
                                        $age = '';
                                }

                                $bdayuser['username'] = format_name($bdayuser['username'], $bdayuser['usergroup'], $bdayuser['displaygroup']);
                                $bdayuser['profilelink'] = build_profile_link($bdayuser['username'], $bdayuser['uid']);
                                eval("\$bdays .= \"".$templates->get("index_birthdays_birthday", 1, 0)."\";");
                                ++$bdaycount;
                                $comma = $lang->comma;
                        }
                }

This is in fact the function in the forum's code that makes it display people's birthdays on the forum index.

Here's the talent I tried to code!

Code:
newTalent{
        name = "Unveil", shortname = "UNVEIL",
        type = {"spell/vile-tactics", 4},
        require = make_require(4),
        no_energy = "false",
        points = 5,
        cooldown = 10,
        mana = 30,
        hate = 5,
        range = 0,
        radius = function(self, t) return math.floor(self:combatTalentScale(t, 3, 7)) end,
    target = function(self, t)
        return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), friendlyfire=false, talent=t}
    end,
        action = function(src, x, y, type, dam, tmp)
        local target = game.level.map(x, y, Map.ACTOR)
        tmp = tmp or {}
        -- extra damage on hiding targets
        if target and target:attr("stealth") then
            dam = dam * 2
        if target and target:attr("invisible") then
            dam = dam * 2
        -- Dont lit magically unlit grids
        local a = game.level.map(x, y, Map.ACTOR)
        if a then
            a:setEffect(a.EFF_LUMINESCENCE, math.ceil(dam.turns), {power=dam.power, no_ct_effect=true})
        end}
        
        self:project(tg, self.x, self.y, DamageType.DARKNESS, self:mindCrit(self:combatTalentStatDamage(t, "cun", 40, 400)))
        self:project(tg, self.x, self.y, DamageType.CONFUSION, {
            dur=3,
            dam=40 + 6 * self:getTalentLevel(t),
            power_check=function() return self:combatPhysicalpower() end,
            resist_check=self.combatMindResist,
        })
        game.level.map:particleEmitter(self.x, self.y, self:getTalentRadius(t), "shout", {additive=true, life=10, size=3, distorion_factor=0.5, radius=self:getTalentRadius(t), nb_circles=8, rm=0.8, rM=1, gm=0, gM=0, bm=0.1, bM=0.2, am=0.4, aM=0.6})
        return true
    end,
    info = function(self, t)
        local radius = self:getTalentRadius(t)
        return ([[None can hide from you. Deals %d%% darkness damage in a radius of %d%%. This reveals hidden targets, and does double damage to them.
        The damage will scaling with your cunning]]):format(radius, self:combatTalentStatDamage(t, "cun", 40, 400))
    end,
    }

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